![]() Then in Halo 3 the pistol again underwent a drastic change. Imagine the balance implications if you could carry two of the original Halo pistols at the same time. ![]() ![]() ![]() In fact it was because of dual-wielding that the pistol had to change. Basically it was only viable when dual-wielded. The Halo 2 version was toned down quite a bit. The Halo: CE version was tough to master, but it was incredibly rewarding and powerful. Of course there are some minor changes-magazine size, a slightly modified firing rate. It has undergone quite an evolution from the almighty firearm it once was in the original Halo.Ĭhris King, lead sandbox designer of Halo 5: For the most part I think Halo has done a pretty good job of keeping weapon roles consistent. KILL SCREEN: Let’s talk about the pistol. We spoke to Chris King, lead sandbox designer on Halo 5, about the pistol’s fall from grace, and how the misplaced firearm may soon return to its former glory. And nothing has changed more than the pistol, the once-holy piece of weaponry that was reinvented as common trash after Halo: CE, then drifted like a child actor through a series of odd career moves. This is slightly myopic of us, if we’re being honest, as the series has evolved quite a bit. ![]() When we talk about Halo, we tend to think of it in the aggregate, as if it was this singular idea of Halo, rather than a series of entries about super-soldiers blowing up different shit. ![]()
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